Traits
Part: Head
Any hit mob has a % chance to be randomly teleported.
Part: Mail Links
Take no damage from cactus pricks
Part: Mail Links
Cactus pricks heal you.
Part: Tool Rod
Become immune to all explosions
Part: Tool Rod
Makes you shiny AND rainbow...y
Part: Tool Rod
Makes you all shiny...
Part: Gambeson
Vex gems shouldn't be used like this!
Part: Gambeson
Nearby drops (5x5 area) are drawn to you.
Part: Plates
Durability loss + 200%. Damage reduced between 1-25%getting lower as durability drops.
Part: Mail Links
Piglins like your armour
Part: Mail Links
Piglins REALLY like your armour
Part: Plates
Chance to grow flowers as you walk.
Part: Plates
Damage taken +25%. Armour Exp +20%
Part: Plates
Damage Taken +50%. Armour Exp +40%
Part: Tool Rod
Gain insane speed but with a side effect.
Part: Mail Links
When taking heavy damage, gain absorption
Part: Mail Links
When taking heavy damage, gain lots of absorption
Part: Gambeson
Fall damage -25%
Part: Binder
Fall damage halved with a jump boost.
Part: Head
Tool exp gain is doubled. Damagedealt is halved.
Part: Head
Tool exp +200%, Damage 50%
Part: Tool Rod
Tool exp gain is doubled. Damagedealt is halved.
Part: Head
Unbreakable. +200% Damage.+200% Tool Exp and 3x3 Mining.
Part: Head
Attacks dazzle and blind while being.50% more powerful.
Part: Mail Links
Gives on stack of Burning Bright! With 4 stacks, hostile mobs are repelled (not bosses).
Part: Plates
Gives on stack of Burning Bright! With 4stacks, hostile mobs are repelled (not bosses).
Part: Tool Rod
Durability loss is doubled.
Part: Head
Slow swinging speed. Hit enemies are stunnedbriefly. Damage +100% with an additional 33%chance to crit for a further +100%
Part: Mail Links
Chance, when hit, to gain Speed 1 and Haste 1
Part: Head
Mines in a 3x3 area
Part: Mail Links
When hit, you sometimes summon a wolf to your aid
Part: Tool Rod
Your hunger just fades away
Part: Tool Rod
No Hunger Loss
Part: Gambeson
Speed + 1
Part: Head
Time to celebrate
Part: Head
Doesn't do anything... on it's own...
Part: Head
Doesn't do anything... on it's own...
Part: Tool Rod
Doesn't do anything... on it's own...
Part: Tool Rod
Doesn't do anything... on it's own...
Part: Head
Damage +100%. Haste 2
Part: Head
Damage all nearby mobs when you attack.Cleave damage does not trigger Tinker's effects.
Part: Plates
Gain extra health equal for each compoundingpiece. Amount stacks on it's own gain
Part: Tool Rod
All damage is halved (rounded up).
Part: Tool Rod
All tool exp is converted to player exp.
Part: Tool Rod
All tool exp is converted to player expwith a 50% bonus.
Part: Plates
Immune to lightning and even reflect it back!
Part: Plates
Chance to summon a tempest when hit.Lightning damage heals you.
Part: Tool Rod
All player exp is converted to toolexp at a 10 : 1 ratio.
Part: Tool Rod
Hitting animals will directly feed you. Grim
Part: Gambeson
Slowly repairs during night.
Part: Mail Links
5% chance, when hit, to ignore damageand gain absorption.
Part: Mail Links
10% chance to ignore projectile damage.
Part: Plates
Projectile Damage -25%
Part: Gambeson
Gives you bad omen. Hide your villagers!
Part: Mail Links
5% chance to heal by damage dealt.
Part: Plates
Works when broken but damage taken +20%
Part: Mail Links
Chance to find rare artifacts while mining.
Part: Head
Knocks back hit mobs and stuns themwhen they land.
Part: Mail Links
Repairs only need a single kit.
Part: Mail Links
Repairs only need a single kit of ANY metal
Part: Tool Rod
Only 1 kit is needed to fully repair.
Part: Mail Links
If damaged when below 1/2 health - Eject!
Part: Head
Haste 2, Speed 1. Durability loss +50%
Part: Mail Links
Gains a random enchantment every time thispiece of armour levels up. May not be useful.
Part: Mail Links
Gains 1-3 random enchantments everytime thispiece of armour levels up. May not be useful.
Part: Plates
When hit, teleport away randomly (CD: 10s).
Part: Plates
Advanced modifiers +1 for each piece.
Part: Mail Links
All tool and armour exp +10%
Part: Mail Links
Exp + 200%. Chance for the armour tojust fall off!
Part: Plates
All crop drops 1 extra item. Not effected by fortune.Does not stack with itself but does with other effects.
Part: Head
Move speed increased and haste applied.Stacks with modifiers.
Part: Tool Rod
Damage +150%. 250% in the End.
Part: Mail Links
Allows you to connect wirelesslyto a network using direct nuralconnection via your helmet.Shift + Left Click with an emptyhand to bind to a grid.Left Click air with an empty hand totry to open the bound grid.Will only work on a helmet.
Part: Mail Links
Get that festive feeling!
Part: Tool Rod
Smelts things when possible.
Part: Tool Rod
Has a (Tool level x 5)% chance toset your enemies ablaze.
Part: Head
Has a (Tool level x 10)% chance toset your enemies ablaze for a longer time.
Part: Tool Rod
Incoming damage reduced and durability is lostinstead. Doesn't work while tool is broken.
Part: Plates
Damage Taken +50%. Speed + 1
Part: Plates
Damage Taken +50%. Speed + 2
Part: Head
200% drops from fortune. Stackswith Lapis modifiers.
Part: Mail Links
Cannot be dropped on death or on purpose.
Part: Gambeson
Slowly damages all nearby mobs at the cost of durability.Mobs cannot die due to this effect.
Part: Mail Links
Hover like a ghost
Part: Mail Links
Chance when hit to reflect damage anddazzle attackers.
Part: Plates
Warning... things will go boom...
Part: Head
Makes the player invisible. If used ona weapon, -100% damage.
Part: Head
Makes the player invisible. If used ona weapon, +50% damage.
Part: Head
DOLPHIN POWERS, ACTIVATE!
Part: Head
DOLPHIN POWERS, ACTIVATE... MORE!
Part: Plates
All nearby entities are slowly pulledtowards you
Part: Tool Rod
Breaking blocks act as if they havegone through the grinder.
Part: Gambeson
Slowly repairs during the day.
Part: Plates
Explosions do 25% less damage
Part: Mail Links
Magma blocks no longer cause damage
Part: Head
Lava is no longer your enemy.
Part: Tool Rod
Mines in a 3x3 area.
Part: Tool Rod
When durability gets low, it eats 1 ironingot from your inventory to restore some.
Part: Tool Rod
Struck mobs are slowed and cannot teleport.
Part: Head
Grants invisibility, breaks instantly.
Part: Plates
0.5% chance to get a gift when hit.
Part: Mail Links
When in your personal home, you store energy.Damage taken is removed from this energy pool.Required 8x pieces to function and caps at 50per piece.
Part: Head
Float away from danger.
Part: Head
Only works with both [A] and [B]. Shift + Rightclick to store a location. Right click to recallto that location. (CD: 10m)
Part: Tool Rod
Only works with both [A] and [B]. Shift + Rightclick to store a location. Right click to recallto that location. (CD: 10m)
Part: Binder
Projectiles just pass right through you.
Part: Tool Rod
Tool cannot be dropped or lost on death.
Part: Plates
Attackers will be knocked back.Gives you slow when procced
Part: Plates
10% of all damage is ignored and reflected.
Part: Head
This tool will live on forever.
Part: Plates
Everytime you take damage, 10% is storedup to 5 hearts. Right click to releasethe damage on nearby entities
Part: Mail Links
All damage taken set to 1 when 4 piecesare equipped.
Part: Plates
Every X points of damage taken (beforereductions) will unlock a new, random,enchantment. No upper limits.damage required will increase each time
Part: Tool Rod
Something is wrong with this tool.
Part: Head
+100% Tool and Player EXP during the day.
Part: Binder
Become immune to lightning.
Part: Plates
Entities you look at will teleport to you.Does not work on players or bosses.
Part: Armor Links
Love is in the air. Regeneration +1 and makes you look lovely!
Part: Mail Links
Feeds two nearby animals on right click. (CD: 2m)Cooldown fires regardless of success.
Part: Plates
Chance, when hit, to summon a Knightof the Round. (It's a Golem ;))
Part: Plates
On right click, summons a colorful cavalcadeof pure destruction.Does nothing if you don't have manners.Requires 4 pieces with Kingsman.
Part: Head
Spawns ladders on right click.
Part: Plates
Lava turns into magma blocks beneath your feet.
Part: Tool Rod
Bonus health, but drains your energy.
Part: Tool Rod
Bonus health, but drains your energy.
Part: Plates
Damage dealt -25%. Speed + 1
Part: Plates
Damage dealt -50%. Speed + 2
Part: Tool Rod
A chance to strike hit mobs with lightning.
Part: Tool Rod
Tool Exp +50%. Speed + 1
Part: Mail Links
It may still be foul, but the Dragon'sbreath will not hurt you.
Part: Head
You're just far too kind
Part: Mail Links
Gain Nightvision.
Part: Mail Links
Gain night vision and highlight all mobs
Part: Tool Rod
Random items are drawn to you fromwithin a 5 block range
Part: Tool Rod
Random items are drawn to you fromwithin a 10 block range
Part: Mail Links
Gain 1 Stack of Magnetism and 1 Stack of Positivity.Magnetism draws in all nearby items.Range = Magnetism Level - (? Positivity/Negativity)
Part: Mail Links
Gain 1 Stack of Magnetism and 1 Stack of Negativity.Magnetism draws in all nearby items.Range = Magnetism Level - (? Positivity/Negativity)
Part: Plates
Magic Damage -50%
Part: Head
Deal 50% less damage but gain luck.
Part: Head
Deal 50% less damage but gain lots ofLuck and Speed.
Part: Tool Rod
Speed 1, Damage + 50%. Your fights looksuper cool.
Part: Tool Rod
Invisibility with none of the drawbacks!
Part: Mail Links
Mixes things up a bit when hit
Part: Head
Has the effects of all it's ingredients buttheir power is halved.
Part: Gambeson
When on boots, fall damage is ignored.You also get more bouncy.
Part: Head
Player Exp + 100% (Mining) +50% (Mobs)
Part: Mail Links
Attackers are blinded.
Part: Tool Rod
Gives night vision.
Part: Binder
Speed 1. Take 33% less damage
Part: Binder
Right click while holding to randomly teleport.5 min cooldown.
Part: Plates
Immune to poison
Part: Plates
Poison heals and immune to hunger and weakness.
Part: Mail Links
20% chance to reflect damage taken.
Part: Head
Stores energy each time you hit a mob.Every 10th attack releases this back.
Part: Mail Links
Who needs it!?
Part: Mail Links
Chance to damage random nearby livingthings. Will never kill.
Part: Plates
Do not wear this armour.VERY BAD THINGS MAY HAPPENYOU HAVE BEEN WARNEDExp + 400%.
Part: Plates
The void is no longer your enemy
Part: Head
25% chance to afflict poison on hit.
Part: Head
Poisons more frequently and for longer.
Part: Plates
Randomly powers a block within a 5x2x5 range.
Part: Plates
1% chance to drop a gold nugget when hit
Part: Plates
1% chance to drop 1-4 gold nuggets when hit
Part: Head
Saves you from deaths. (CD 20m)
Part: Plates
Poisons enemies that attack you.
Part: Head
Does nothing. Perhaps if you level it up?.
Part: Head
Like Stainless, but.. REALLY.
Part: Head
Chance to restore durability on hit/block break
Part: Head
Chance to restore durability on hit/block break
Part: Gambeson
Slowly heals the equipping player.
Part: Plates
Plate mods count twice.
Part: Head
Any Plate mod on the tool is counted twice.
Part: Head
Gives fire resistance while held.
Part: Plates
Speed and Jump + 1. Damage Taken + 10%
Part: Mail Links
Armour durability loss +10%. Player Exp gain +10%
Part: Mail Links
Armour durability loss +10%. Player Exp gain +20%
Part: Mail Links
Durability loss doubled. When damaged below 1/2 health, gain Speed 3.
Part: Tool Rod
Reveals all nearby living (or not!) things.
Part: Tool Rod
Gives increased damage, stacks withmods and other properties.
Part: Tool Rod
What a bad naming convention. +Damage
Part: Head
Gives increased damage, stacks withmods and other properties.
Part: Mail Links
10% chance to ignore damage. Not additive
Part: Mail Links
Lead Armour is not a good idea
Part: Mail Links
Lead armour is a VERY BAD idea
Part: Gambeson
Armour exp gain = (Level * 5%)
Part: Plates
Damage doubled if target is facing away.Small tolerance
Part: Plates
Damage doubled if target is facing away.Large tolerence
Part: Mail Links
Thorns damage is ignored and relfected back
Part: Tool Rod
Durability loss +100%, tool EXP +50%.
Part: Tool Rod
Durability loss +100%, tool EXP +100%.
Part: Plates
Hitting walls no longer hurts
Part: Tool Rod
You feel lighter.
Part: Tool Rod
You feel much lighter.
Part: Plates
Restores durability during the day time.
Part: Mail Links
Stores the souls of killed, hostile, mobs.Damage + 1% per 100 souls. Caps at 100%.
Part: Tool Rod
Makes you jump higher.
Part: Head
Does... nothing!
Part: Head
Still does Nothing
Part: Head
The tool/weapon repels blood.
Part: Plates
5% chance to heal 1/2 heart during the night
Part: Plates
33% chance to ignore an explosion
Part: Plates
Ignore all explosions
Part: Head
Damage +50% but makes you unlucky
Part: Tool Rod
All nearby, hostile, mobs are repelled.
Part: Mail Links
Health boost + 1
Part: Head
Dropped blocks go into your inventorywhen possible to do so
Part: Tool Rod
Tool and Player exp +50% but damage halvedand you are slower to act.
Part: Head
Like Steel or MagSteel but yet more absurd.
Part: Tool Rod
Makes you lighter than air when not sneaking.
Part: Tool Rod
Makes you lighter than air when sneaking.
Part: Plates
Chance to set nearby entities on fire
Part: Gambeson
A rubber lining is WAY too hot.
Part: Mail Links
Outgoing damage reduced by 25%. Armour Exp +20%
Part: Mail Links
Outgoing damage reduced by 25%. Armour Exp +40%
Part: Plates
When wearing 4 pieces, chance when hitto summon a tempest.
Part: Head
+300% durability loss. 0% Exp Gain.
Part: Mail Links
Reduce damage from the Dragon, Endermen andShulkers by 10%
Part: Head
Has a chance on hit to unleash thepower of the Strength Daxi for anadditional 100% damage.
Part: Plates
Damage taken reduced by 5%
Part: Gambeson
Armour exp gain + 10%
Part: Tool Rod
?
Part: Plates
Will not lose durability.
Part: Head
Plays nasty tricks on nearby things.
Part: Tool Rod
Knocks back anything hit and stuns.
Part: Mail Links
Any damage taken is remembered. RightClick to charge inventory items.
Part: Plates
When all four defensive Daxi unite,you will be granted the power toretain your Daxi through death.
Part: Plates
When all four defensive Daxi unite,you will be granted the power toretain your Daxi through death.
Part: Plates
When all four defensive Daxi unite,you will be granted the power toretain your Daxi through death.
Part: Plates
When all four defensive Daxi unite,you will be granted the power toretain your Daxi through death.
Part: Tool Rod
Chance to heal by damage given.Damage dealt varies by time of day.
Part: Head
Randomly generates ores while mining/digging.
Part: Plates
Your attacks heal instead of harm.
Part: Mail Links
Speed + 2 when hot in the nether.Slow + 1 when cold in the end
Part: Tool Rod
Turns your opponent around. (CD: 20m)
Part: Mail Links
Gives you water breathing
Part: Mail Links
The block you stand on is powered.
Part: Mail Links
Immune to the wither effect.
Part: Plates
Chance, when attacking, to create MAGIC
Part: Gambeson
No special effects but makes armour quickly.
Part: Tool Rod
Gives an ethereal glow and makes villagersfriendlier to you.
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