# Sefiraat

I have recently decided that my documentation sucks so I have decided to put this together so even more people can find out that my documentation sucks.


# Throw me a sponsor, get some stuff!

I'll keep working on my addons no matter what, but if you fancy helping me out with development by throwing some coffee money my way, it would be more than welcome and so very appreciated.

In return you will get a few minor perks within my addons like:

* You name will be added to a list of names used as Easter eggs within most of my addons, appearing on summoned armour stands, the names for spawns, in Crystamae's Easter egg spell and more. Whenever I need a random name to be applied to something, I will draw it from this pool of names.
* You can request a custom Crystamae Historia story to be made, it needs to be relatively thematic and unclaimed - you will be noted as the sponsor for that story.
* You can have a custom metal/material with a custom trait added to SlimeTinker

Additional details and other perks are all listed on my sponsorship page below <3

{% embed url="<https://github.com/sponsors/Sefiraat?o=esb>" %}


# Basics

Just a quick run down on what Networks is, what a network is, how to set a basic on up and the functions every network has in common.


# What is Networks?

Networks is a [Slimefun4](https://github.com/Slimefun/Slimefun4) addon that provides a simple-to-use yet incredibly powerful storage system to your Minecraft server.

Networks' main aim is to imitate great mods like AE2 and Refined Storage while requiring no mods to be installed on a local client or the server.

## What is a Network?

A Network is a series of blocks connected to one another - at it's core, that is it.

Any block in Networks, if placed next to one another, will extend the range of the Network.

Any item inside the Network (or exposed to the Network) can be 'seen' by any other Network block. This means if you have a stack of Cobblestone in a [Network Cell](/networks/network-nodes/network-cell), it will be available for use by any other [Network Node](/networks/network-nodes) that requires cobblestone.


# Item Deposit/Withdrawal

Item Deposits/Withdrawals are single, shared, methods that are used by any [Network Node](/networks/network-nodes) wanting to get an item out of/put an item into the Network which, as such, means items are always withdrawn/matched the same way.

### Depositing

Items will always go into the Network looking for Deep Storage first (blocks exposed by a [Network Monitor](/networks/network-nodes/network-monitor)). If a deep storage is not yet 'set' to a block type or has no items in it currently, it will not enter that storage (so you wont accidentally have a barrel with a single pickaxe in it). If you have 2 deep storage units set to/containing the same item, the one chosen is random/arbitrary.

If no suitable deep storage is found, then the Network will try for any Nebulous Storage ([Network Cells](/networks/network-nodes/network-cell) etc.). The Network will first look for a matching itemstack and fill it up to max (repeating this where required) before putting what is left into a random/arbitrary free slot.

### Withdrawal

Items will always try to be removed from Nebulous Storage ([Network Cells](/networks/network-nodes/network-cell) etc.) first, taking as many item stacks as is possible.

Items will then be removed from any [Auto crafters](/networks/network-nodes/network-autocrafters) that expose their contents up to the maximum limit.

Items will, lastly, be removed from deep storage (blocks exposed by a [Network Monitor](/networks/network-nodes/network-monitor)).

Items will be withdrawn from multiple sources at once to meet the required amount, if required.

{% hint style="info" %}
Chests, Barrels or other Vanilla Minecraft containers are only slightly compatible with Networks for performance reasons. Read- [Vanilla Pusher](/networks/network-nodes/network-vanilla-pusher) and [Vanilla Grabber](/networks/network-nodes/network-vanilla-grabber)
{% endhint %}


# Network Nodes


# Network Controller

![Network Controller](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FA2nR4Nsg85kHnaKa8CsX%2Ftile_network_controller.png?alt=media)

The Network Controller is the brain of any Network. A Network cannot function without a controller nor can it have more than one.

So long as a Network block is connected to the Controller via any series of other [Network Nodes](/networks/network-nodes) it will become a child node of the Controller.

You can use a [Network Probe](/networks/tools/network-probe) on a Controller to see exactly what nodes are connected to the Controller, how many of those nodes you have and the total volume of items stored with in the Network as a whole


# Network Grid

![Network Grid](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FOPXzUECbFqQ1eHCIxwN0%2Ftile_network_grid_1.png?alt=media) ![Network Crafting Grid](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2Fux0uHm6feyg0aOsI9hZq%2Ftile_network_grid_2.png?alt=media)

The Network Grids are a player's window into the items currently stored/exposed in/to the Network.

Every Single item held within Cells, exposed by Monitors, withheld by Crafters are visible in a single, multi-page, GUI.

Items can be removed by left clicking on them to remove one (repeat to add more to the held stack).

Items can also be removed in a stack by right clicking.

![Normal Grid GUI](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2F8um0RbXAHmolt2gwJoV9%2Fdemo_gui_grid_normal.png?alt=media) ![Crafting Grid GUI](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FGk6YvuuCrRuEXL6mDRpB%2Fdemo_gui_grid_crafting.png?alt=media)

Both grids have Page Back/Forward buttons (red stained glass)

Both grids have a button (blue stained glass) that will change the sort order of the items in the grid. Items are, by default, sorted by Name but can be changed to amount. This setting does **not** persist across restarts.

Both grids can be filtered down using an input string. Click the 'search' button (nametag) and type any matching string in chat to filter the Grid. Typing 'sapling' will return all Saplings - 'axe' will return all axes and so on.

Shift clicking an item from your inventory into the Grid will try to deposit it using the normal [depositing ruleset](/networks/basics/item-deposit-withdrawal#depositing)

The Crafting Grid will show less items but does so in order to have a 3x3 crafting grid in the top right. when crafting in this grid, the items in the grid will refill themselves from the items contained in the Network, if it is possible to do so, following the normal [withdrawal ruleset](/networks/basics/item-deposit-withdrawal#withdrawal)


# Network Bridge

![Network Bridge](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FMaw0aDamka1zqdVXW3Sb%2Ftile_network_bridge.png?alt=media)

The purpose of the Network Bridge is a very simple one, to bridge gaps in your Network easily and cheaply. This is the cheapest Network block to craft but, at the same time, does nothing other than extend the Network outwards.

A few other [Network Nodes](/networks/network-nodes) act as a Network Bridge along their function as well.

Network Bridges are allowed to be covered using [Block Veils](/crystamae-historia/tools/block-veil) from Crystamae Historia


# Network Cell

![Network Cell](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2F3ArK8yfJQ1FvXMsPVmJI%2Ftile_netwroks_cell.png?alt=media)

A Network cell is the most basic form of storage for a Network.

A Cell can store 54 stacks of items (a double-chest's worth) inside itself.

Cells do NOT accept Cargo in or out, nor do they accept items in/out via Network Pushers or Network Grabbers

Cells do not need a Network Monitor attached to expose it's items to the Network.

You also do not need to bridge cells together; Cells, like any other Network Node, extend the network to neighbour cells.


# Network Monitor

![Network Monitor](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FUXom6AvH5P46TTqDUqFT%2Ftile_network_monitor.png?alt=media)

the Network Monitor exists to 'expose' a connected Inventory to the Network. When right-clicked, it opens up a directional interface allowing you to select which adjacent block it should expose. When selected, the contents of that inventory are then open to the Network, the exposed items will show up in [Grids](/networks/network-nodes/network-grid) while also allowing Nodes to request/submit items from/to the Inventory where applicable.

Currently the Monitor can access the following blocks:

* Infinity Expansion Storage Units
* Network Quantum Storage

The Monitor is a Directional Networks Node and is, therefore, compatible with the [Networks Configurator](/networks/tools/network-configurator)

Network Monitors are allowed to be covered using [Block Veils](/crystamae-historia/tools/block-veil) from Crystamae Historia

{% hint style="info" %}
*A future update will expand monitors to a far larger range of inventories*
{% endhint %}


# Network Quantum Storage

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FpWDQZjgT6aKBLtRABHL5%2Fimage.png?alt=media&amp;token=88e7ba46-650c-4a6b-b0fa-c6c307d11b40" alt=""><figcaption><p>                                                                                    A Quantum Storage interface                                                                                    </p></figcaption></figure>

The Network Quantum Storage is Network's attempt at deep storage.

They work similarly to Infinity Barrels.

The desired item is to be hovered over the designated spot to register it.

Items can be added manually via the input slot (green background).

Items can be withdrawn from (and a stack will be buffered in) the output slot (orange background).

Network Quantum Storages must have a [Network Monitor](/networks/network-nodes/network-monitor) attached and pointing towards it for the items in it to be exposed.

### Storage Sizes

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FIqw815L9jttdlouf3p81%2Fimage.png?alt=media&amp;token=b8d2f483-6700-4fc0-9baa-196edc3be3b4" alt=""><figcaption><p>Quantum Storages</p></figcaption></figure>

| Card (left to right above) | Max Items Stored |
| -------------------------- | ---------------- |
| Storage (4k)               | 4,096            |
| Storage (32k)              | 32,768           |
| Storage (262k)             | 262,144          |
| Storage (2m)               | 2,097,152        |
| Storage (16m)              | 16,777,216       |
| Storage (134m)             | 134,217,728      |
| Storage (1b)               | 1,073,741,824    |
| Storage (∞)                | Max Value        |

{% hint style="info" %}
Option to automatically void excess incoming items has been added, to avoid clogging up your Network.
{% endhint %}


# Network Importer

![Network Importer](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FeY8iVrg0IYGTgoTfVgB5%2Ftile_network_importer.png?alt=media)

The Network Importer's primary purpose is to allow a player to bring items in from a Cargo Network into a Networks Network.

The Importer has 9 slots, each of which is accessible for Cargo **in**

Every Slimefun tick, the Network will try to import the items from each of these 9 slots using the normal [Item Depositing](/networks/basics/item-deposit-withdrawal) ruleset

{% hint style="info" %}
Unlike the namesake Cargo Importer, the importer doesn't pull items from any adjacent blocks and is primarily a Cargo/Networks interface.
{% endhint %}


# Network Exporter

![Network Exporter](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FJkVxYqWiBgBI7Mg9P4i8%2Ftile_network_exporter.png?alt=media)

The Network Importer's primary purpose is to allow a player to remove items from the Network to be picked up by a Cargo Network.

The Exporter will take a single Item in it's 'template' slot and will, once per Slimefun Tick, withdraw a single stack from the Network using the normal Withdrawal Ruleset and bring it into the output slot. This output slot is Cargo Accessable.

{% hint style="info" %}
Unlike it's Cargo name-sake, the Exporter does not drop items into adjacent blocks and must be picked up by some other means.
{% endhint %}


# Network Grabber

![Network Grabber](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FWnYkcUoA6wJHzpg9b0jD%2Ftile_network_grabber.png?alt=media)

The Network Grabber is a Directional Network Node who's only purpose is to 'grab' items from the target Slimefun Block and bring it into the Network.

The target block must be a Slimefun Block that has slots that are allowed to be accessed by Cargo **out**.

There must be room in the Network for the item and the deposit will follow the normal [Item Depositing](/networks/basics/item-deposit-withdrawal#depositing) ruleset.

The Grabber is a directional interface and, therefore, is compatible with the [Network Configurator](/networks/tools/network-configurator)

The Grabber is a Particle Emitter within a Network. If a [Network Crayon](/networks/tools/network-crayon) is installed into the Network, it will show when it's grabbed an item and will fire in a direction indicating where the item(s) were grabbed from.


# Network Pusher

![Network Pusher](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2Fw2P0wa86astSSz3G84dh%2Ftile_network_pusher.png?alt=media)

The Network Pusher is a Directional Network Node who's only purpose is to 'push' items from the Network's exposed items into the target Slimefun Block.

The target block must be a Slimefun Block that has slots that are allowed to be accessed by Cargo **in**.

There must be room in the Slimefun Blocks for the item and the withdrawal will follow the normal [Item Withdrawal](/networks/basics/item-deposit-withdrawal) ruleset.

The Pusher has a slot which is used as a 'template' for which item should be withdrawn from the Network.

The Pusher is a directional interface and, therefore, is compatible with the [Network Configurator](/networks/tools/network-configurator)

The Pusher is a Particle Emitter within a Network. If a [Network Crayon](/networks/tools/network-crayon) is installed into the Network, it will show when it's pushed an item and will fire in a direction indicating where the item(s) were pushed.


# Network Purger

![Network Purger](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FtcIPtIgGXICc4ofnbyuG%2Ftile_network_purger.png?alt=media)

The Network Purger is a simple block with a very simple purpose, purge a single matching item from the Network.

The Purger takes a single item as a 'template' and, once per Slimefun tick, will remove a whole stack of a matching item from the Network - where ever it is found.

The Purger is a Particle Emitter within a Network. If a [Network Crayon](/networks/tools/network-crayon) is installed into the Network, it will show when it has successfully purged an item.

{% hint style="info" %}
Purger will drain your [Quantum Storages](/networks/network-nodes/network-memory-shell) too
{% endhint %}


# Network Capacitor

The Network Capacitors are power-storing blocks designed to allow the Network to hold charge.

A Network's total power is the cumulative total of all connected Capacitor's charges

A Capacitor is charged like any other Slimefun Block.

Charge cannot be returned from the Network back into the EnergyNet.

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2Fq8Zxrb8e0oV85iPxaDnE%2Fimage.png?alt=media&amp;token=80820946-4913-47ed-8e91-bf1efdfab5f6" alt=""><figcaption><p>The four capacitors</p></figcaption></figure>

| Capacitor Tier | Stored Energy |
| -------------- | ------------- |
| Tier One       | 1,000         |
| Tier Two       | 10,000        |
| Tier Three     | 100,000       |
| Tier Four      | 1,000,000     |


# Network Power Display

![Network Power Display](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FLAqFVv4XbeRHzAiHIoAs%2Ftile_network_power_display.png?alt=media)

The Network Power Display will, on Right Click, display the current total power contained within all attached [Network Capacitors](/networks/network-nodes/network-capacitor).

{% hint style="info" %}
The Display tries the best it can, but sometimes it will not be totally accurate due to the way EnergyNet and Networks are slightly out of sync - its good for an indication though!
{% endhint %}


# Network Encoder

![Network Encoder](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2F7UrUfNtvd60HJmd291E0%2Ftile_network_encoder.png?alt=media)

The Network Encoder is the block that handles adding a recipe to a Crafting Blueprint.

![](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FmDXQf4YuiW5hx2DbfbKW%2Fdemo_gui_encoder.png?alt=media)

To encode a recipe, first add a Crafting Blueprint into the Blueprint Slot (blue background). Then put the items used to craft your desired output into the middle grid. when ready to encode, click the Encode button.

The output will go into the bottom right and is ready to be read by Auto Crafters.

The Encoder encodes Vanilla and Enhanced crafting recipies only.

{% hint style="info" %}
Be warned, encoding a recipe actually consumes the items provided and they cannot be recovered.
{% endhint %}


# Network Autocrafters

![Network Auto-crafter](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2Fs9Cf1GIkfTxe9xqKDnPB%2Ftile_network_autocrafter_1.png?alt=media) ![Network Auto-crafter (Withholding)](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FSh8V60MMX4fJMaqNBKgI%2Ftile_network_autocrafter_2.png?alt=media)

The Network Auto-crafters will take a given, [encoded](/networks/network-nodes/network-encoder), [Crafting Blueprint](/networks/tools/crafting-blueprint) and, once per Slimefun Tick, attempt to craft the given pattern using items withdrawn from the Network.

Crafters require power but cannot be powered via EnergyNet and must draw [power ](/networks/network-nodes/network-capacitor)from the Network

The regular Auto-crafter will simply deposit the items crafted back into the Network (if possible) during the following tick.

The Withholding version will keep hold of it's items in it's output slot. While doing this, it does expose the items to the Network in such a way as they can be used by other Auto-crafters or withdrawn from a [Grid](/networks/network-nodes/network-grid). This extra functionality has an additional cost in the form of power consumption.

| Crafter Type | Power Consumption (J/Craft) |
| ------------ | --------------------------- |
| Regular      | 64                          |
| Withholding  | 128                         |


# Network Vanilla Pusher

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FEQ0VYU5aJI9lIqw2KQII%2Fimage.png?alt=media&amp;token=186ae5d5-340b-426a-9e33-7495e45bb9cc" alt=""><figcaption></figcaption></figure>

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2F3blS69WE3X3pnhw2b7FV%2Fimage.png?alt=media&amp;token=8eb9d9e4-078e-4493-b753-3858e3ead9cd" alt=""><figcaption><p>Vanilla Pusher's interface</p></figcaption></figure>

This node will push a item into the facing vanilla inventory block.

You need to push the selected item into this using a [Network Pusher](/networks/network-nodes/network-pusher).

The Vanilla Pusher will attempt to push it's whole inventory at once, not a part of it.


# Network Vanilla Grabber

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2F9cEUqfIJ5y2ehQlprNWd%2Fimage.png?alt=media&amp;token=04301314-49ea-4486-a665-7a52c1a03123" alt=""><figcaption></figcaption></figure>

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FYPcvGLFa5qPdCua6Xb1j%2Fimage.png?alt=media&amp;token=6fb7167b-e499-4068-b32e-1ac94f2d3c38" alt=""><figcaption><p>Vanilla Grabber's interface</p></figcaption></figure>

This node will grab the first item it sees in the facing vanilla inventory block and put it in it's inventory.

You need a [Network Grabber](/networks/network-nodes/network-grabber) to grab items from this block's inventory.


# Network Wireless Transmitter

This is the item "sender" of your network. It will send template matching item to a connected [Receiver](/networks/network-nodes/network-wireless-receiver).

A Transmitter sends upto one stack of the item per tick.&#x20;

Network energy drain per item transfer- 500


# Network Wireless Receiver

This is the item "catcher" of your network. It will catch any items sent by a [Transmitter](/networks/network-nodes/network-wireless-transmitter).

The Receiver will Try to send received item into its connected Network every tick.\
(Also read: [deposit](/networks/basics/item-deposit-withdrawal))

Receiver does not drain Network energy.


# Network Control: X

This component will cut an adjacent block out of the world and put it into the Network.

Works with vanilla blocks that do not have a inventory.

Configurable tick rate

Network drain-100 per block broken


# Network Control: V

This component will take a matching block from your Network and paste it into the world.

Places vanilla blocks that do not have a inventory.

Configurable tick rate

Network drain- 100 per block placed


# Network Vacuum

&#x20;Network Vacuum will adsorb nearby dropped items into itself and move them into the Network if possible to do so.

Tickrate and Range are configurable.&#x20;


# Tools


# Network Remote

![Network Remotes](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FKRzg3ASSk9ii3iUWsOG4%2Ftile_network_remote.png?alt=media)

The Network Remotes allow for wireless access to a [Network Grid](/networks/network-nodes/network-grid)

Shift Right Click while holding a remote and targeting a Grid to 'bind' the remote to that Grid.

Right Click while holding a remote to open the bound grid so long as you are in range.

Neither Remotes nor Grids will chunk load themselves which means you need to either have the network in Spawn chunks, loaded chunks or have a chunk loader of some kind.

### Remote Types

| Remote Type | Range (Blocks) | Notes                                        |
| ----------- | -------------- | -------------------------------------------- |
| Normal      | 150            | Same dimension only, requires chunk loading. |
| Empowered   | 500            | Same dimension only, requires chunk loading. |
| Pristine    | Unlimited      | Same dimension only, requires chunk loading. |
| Ultimate    | Unlimited      | Cross-dimensional, requires chunk loading.   |


# Crafting Blueprint

![Crafting Blueprint](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FMcVHXDYpKl8gBV0o34qV%2Ftile_crafting_blueprint.png?alt=media)

The Crafting Blueprint will store a pattern of inputs and a desired output item inside itself.

This pattern is encoded into the Blueprint using the [Network Encoder](/networks/network-nodes/network-encoder)

[Auto-crafters](/networks/network-nodes/network-autocrafters) will use Blueprints when trying to craft items


# Network Crayon

![Network Crayon](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2F0NZjZAa3LxCdeI397gjl%2Fimage.png?alt=media)

The Network Crayon is an item that needs to be attached to a [Network Controller](/networks/network-nodes/network-controller). when attached, all connected [Network Nodes](/networks/network-nodes) that are also Particle Emitters will begin to emit particles every Slimefun Tick.

Right Click a [Network Controller](/networks/network-nodes/network-controller) while holding a Crayon to add it to the Network. Repeat this to remove it.


# Network Configurator

![Network Configurator](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2Fnam4M9waMr4mJPn5MO2V%2Fimage.png?alt=media)

The Network Configurator can store the state of any Directional Network Node and reapply the exact state to others.

Shift + Right Click a Directional Node to copy the settings.

Right Click a Directional Node to paste the settings onto the node.

For directional interfaces that require a template item, like the Pusher, you need to have a copy of that item in your inventory while pasting for the full copy to work. If you do not, the direction will copy and a warning will be raised over the lack of items.

### Directional Node Types

* [Monitor](/networks/network-nodes/network-monitor)
* [Grabber](/networks/network-nodes/network-grabber)
* [Pusher](/networks/network-nodes/network-pusher)


# Network Wireless Configurator

<div align="center"><figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FKrZld7Mc504PODHk36K8%2Fitem_network_configurator.png?alt=media&amp;token=955f9324-9728-4b2b-988b-adc0304f0427" alt=""><figcaption><p>Wireless Configurator </p></figcaption></figure></div>

The Network Wireless Configurator allows you to connect a [Wireless Receiver](/networks/network-nodes/network-wireless-receiver) to a [Wireless Transmitter](/networks/network-nodes/network-wireless-transmitter)

Shift click your [Receiver](/networks/network-nodes/network-wireless-receiver) to save it's location. Right click a [Transmitter](/networks/network-nodes/network-wireless-transmitter) to set the Receiver.


# Network Probe

![Network Probe](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FWjRgnLgkvRpYdXxXAoui%2Fitem_network_probe.png?alt=media)

The Network Probe, when used on a Network Controller, will display into chat all of the nodes that are currently attached to the Network. It will show the node type, the number of nodes the number of distinct items in the network and the total number of items held.


# Spell Crafting


# What is Crystamae?

### Crystamae

Crystamae is the magical force that flows through the world knitting everything together.

It comes in 9 base forms with each form governing a different abstract aspect of the world's make-up.

| Crystamae Type | Governance                                                                                                                                                                                                |
| -------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Elemental      | Elemental Crysta governs the most basic raw elemental natures of the world. Drawing forward fire, routing water, forming earth and riding the winds.                                                      |
| Mechanical     | Mechanical Crysta governs the chain reaction between other forms of Crysta. Any moving object, machine or working block will draw on Mechanical Crysta.                                                   |
| Alchemical     | Alchemical Crysta governs the mixing of Crysta variations to form new and exciting Crysta blends.                                                                                                         |
| Historical     | Historical Crysta governs the loss of Crysta over time, rebirthing it into new and different Crysta as part of the never-ending circuit. Historical Crysta will be prevalent in ages or long-lost blocks. |
| Human          | Human Crysta governs the bringing of sentient life and is imbued into near-all items that are made by man and not naturally formed.                                                                       |
| Animal         | Animal Crysta governs new life coming into the world. Every life is kept running by the flow of Animal Crysta through the construct.                                                                      |
| Celestial      | Celestial Crysta governs all other forms of Crysta, leaning the Crysta towards 'light' or 'positive' antipodes.                                                                                           |
| Void           | Void Crysta governs all other forms of Crysta, leaning the Crysta towards 'dark' or 'negative' antipodes.                                                                                                 |
| Philosophical  | Philosophical Crysta does not govern any aspect and is, instead, a by-product of thought diverging from the intended path of natural Crysta and is the only form that is 'man made'.                      |


# Chronicling

Chronicling is the first step in the process in which a CrystaCrafter tries to remove Crysta from the world into a physical form

Every block or item in the world has Crysta flowing through it at all times.

This Crysta will normally flow in and out of the item freely without pause but can, when requested, by coaxed into stopping this natural flow.

The early CrystaCrafters learned that Crysta, being a insentient living force, loves nothing more than to tell the stories they have gathered during their time with the given item/block.

In order to get these stories, the Crafters created the magical construct 'The Chronicler'.

![](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FImhWKle0RQh9OZ19yljN%2Ftile_chronicler.png?alt=media)

The Chronicler, when provided with a vanilla item or block, will try to coax the latent stories a block's crysta has. When a story is told, it will be locked into the block and a portion of the latent Crysta is locked in with it.

When all stories are found, the final Crysta within a block will form into a story describing the block itself, called a Unique Story.

### Mechanics

#### Block Tiers

Every block is designated a 'tier'. The tier is dependant on the power and volume of Crysta within it. Generally more common items/blocks are lower tier.

| Block Tier | Number of Stories        | Story Chances                                                                  |
| ---------- | ------------------------ | ------------------------------------------------------------------------------ |
| 1          | <p>Min 1</p><p>Max 3</p> | <p>Common: 90%<br>Uncommon: 10%<br>Rare: 0%<br>Epic: 0%<br>Mythical: 0%</p>    |
| 2          | <p>Min 2</p><p>Max 3</p> | <p>Common: 70%<br>Uncommon: 20%<br>Rare: 10%<br>Epic: 0%<br>Mythical: 0%</p>   |
| 3          | <p>Min 2</p><p>Max 4</p> | <p>Common: 50%<br>Uncommon: 30%<br>Rare: 15%<br>Epic: 5%<br>Mythical: 0%</p>   |
| 4          | <p>Min 3</p><p>Max 4</p> | <p>Common: 25%<br>Uncommon: 35%<br>Rare: 25%<br>Epic: 10%<br>Mythical: 5%</p>  |
| 5          | <p>Min 4</p><p>Max 5</p> | <p>Common: 10%<br>Uncommon: 30%<br>Rare: 25%<br>Epic: 20%<br>Mythical: 15%</p> |

The Chronicler comes in 4 tiers to help chronicling higher tier blocks

| Tier | Capability      |
| ---- | --------------- |
| 1    | Block Tiers 1-2 |
| 2    | Block Tiers 1-3 |
| 3    | Block Tiers 1-4 |
| 4    | Block Tiers 1-5 |

#### Story Levels

As blocks of a higher tiers have more or more powerful Crysta, it makes sense that some of the stories provided by Crysta can also very in power/volume. As such, when chronicling, you may find a story that is rarer and more powerful than others.

All blocks have a Unique story. This story is specific to that blocks type and there are 1000 to discover and collect.

| Story Rarity | Properties                    |
| ------------ | ----------------------------- |
| Common       | Holds a single unit of Crysta |
| Uncommon     | Holds 3 units of Crysta       |
| Rare         | Holds 10 units of Crysta      |
| Epic         | Holds 25 units of Crysta      |
| Mythical     | Holds 50 units of Crysta      |
| Unique       | Holds 2 units of Crysta       |


# Realisation

Having a blocks stories is one thing, but the question is - how to turn them into something less abstract? This is where the Realisation Altar comes in.

A Realisation Altar will take the conceptual stories from a given [storied item](/crystamae-historia/spell-crafting/chronicling) and force them into the physical world in the form of Crystal growths.

Periodically a Crystal growth will form within a 4 x 4 radius around the altar.

![](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2Fjyt96noDhLqkZIr1EQHb%2Ftile_realisation.png?alt=media)

The Crystal on the ground will slowly grow. when fully formed, it will sparkle.

If mined when fully grown it will drop the physical incarnation of Crysta making up the context of the story with the rarity matching the stories rarity.


# Liquefaction

The Liquefaction Basin is used to convert [solidified Crysta](/crystamae-historia/spell-crafting/realisation) into it's liquid form.

To melt Crysta, you just need to throw a Crystal into the basin. It will then fill up. You can add as many Crystals as will fit in the basin.

The liquid in the basin will change color based on the percentage of crysta volumes within it and the hight of the liquid is representative of how full the basin is. The only reason I mention that here is because I think it's super cool.

The basin is compatible with the [Refraction Lens](/crystamae-historia/tools/refraction-lens) and will display it's exact content when used.

![](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FvDKfMejaqGm7AfTId7gw%2Ftile_liquefaction.png?alt=media)

### Recipes

When you throw in a non-crystal item into the Liquefaction basin, it will forces the latent crysta from the liquids into the item in an attempt to craft a new item.

If the recipe is incorrect, the Crysta will fade back into the environment and can no longer be used. Any left-over crysta from a correct recipe will either be absorbed into the item or, if not possible, will also fade into the environment.

A Liquefaction recipe is made up of 3 parts:

* The Liquid make-up. This is the highest three volumes of Crysta within the Basin. You can have as much Crysta and as many types as you like in the Basin at once, but only the top three will be used to decide the recipe
* The Catalyst. This is the non-crystal item that's been throw in.
* The Volume. When the recipe and the catalyst are a good match, the item will form. Some recipes will use the total basin liquid (including types beyond the first 3) also.

{% hint style="info" %}
Liquefaction is not just for spell crafting and is the primary crafting 'block' for Crysta despite that, this section will continue to focus on spell crafting
{% endhint %}


# Spell Plates

![Basic Plate](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2F7slasuQUdle5bNXbCBXT%2Fitem_basic_charged_plate.png?alt=media) ![Charged Basic Plate](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2F14VNEJO4qs8AnACSg9qf%2Fitem_basic_plate.png?alt=media)

Spells are formed by channelling 3 forms of Crysta through the slats of a crafted Spell Plate.

To charge a spell plate, you need to throw it into a filled [Liquefaction Basin](/crystamae-historia/spell-crafting/liquefaction). Every spell needs three different types of Crysta. Not all combinations will make a spell, but most will, you'll need to experiment with combinations to find all possible spells.

When a plate is charged, it will display the spell that it has been changed with as well as the total volume of Crysta that was in the basin when charged.

You cannot cast a spell directly from a plate, the plate must first be mounted onto a magical stave using the [configurator](/crystamae-historia/spell-crafting/stave-configurator).

When cast, a spell will remove Crysta from the plate.

Charged plates can be refilled with Crysta by throwing it back into the same mixture of Crysta in a Liquefaction Basin


# Stave Configurator

The Stave Configurator is used to mount spell plates on to a magical stave

A Stave is, surprisingly, very easy to craft and source. The downside being is that the Stave does nothing by itself.

Just like some sorcerers use runes to imbue a staff with magic, the Stave requires a filled Magical Plate to channel magic.

The configurator allows you to add/remove 4 plates to the Stave at any given time. Each plate binds it's spell to a specific player action (Left, Right, Shift-Left and Shift-Right click). Plates can be added and removed freely to customise your load-out whenever.


# Spells


# Abstract Void

{% embed url="<https://youtu.be/uFNxOHjXmoY>" %}

When cast, Abstract Void will swap the location of all nearby entities around with one another. Cause confusion and instability to your enemies!

| Type                 | Value                |
| -------------------- | -------------------- |
| Cooldown             | 25 Seconds           |
| Range                | 7 Blocks (per level) |
| Crysta Cast Cost     | 10 (per level)       |
| Damage               | -                    |
| Knockback            | -                    |
| Projectile AoE       | -                    |
| Projectile Knockback | -                    |


# Air Nova

{% embed url="<https://youtu.be/OGWPLA_ycU0>" %}

When cast, Air Nova will form shredding blasts of wind that emanate from the caster in a nova around them, slashing enemies in it's path while knocking them back.

| Type                 | Value                  |
| -------------------- | ---------------------- |
| Cooldown             | 20 Seconds (per level) |
| Range                | 10 Blocks              |
| Crysta Cast Cost     | 10                     |
| Damage               | 1 (per level)          |
| Knockback            | 1                      |
| Projectile AoE       | 2 Blocks               |
| Projectile Knockback | 2 (per level)          |


# Air Sprites

{% embed url="<https://youtu.be/p0Fsd6bFKQQ>" %}

When cast, this spell will summon Air Sprites who will attack nearby enemies from a distance. This little familiars will generally try to cause havoc whilst protecting you.

| Type                 | Value                 |
| -------------------- | --------------------- |
| Cooldown             | 5 Seconds (per level) |
| Range                | -                     |
| Crysta Cast Cost     | 25 (per level)        |
| Damage               | -                     |
| Knockback            | -                     |
| Projectile AoE       | -                     |
| Projectile Knockback | -                     |


# Ancient Defence

{% embed url="<https://youtu.be/HOIAjbPyhAg>" %}

When cast, this spell will form a bulwark layer of defensive blocks around you to give you time to breath and recover when you are being attacked by malevolent forces. These blocks are temporary though, so best think quickly!

| Type                 | Value                  |
| -------------------- | ---------------------- |
| Cooldown             | 60 Seconds (per level) |
| Range                | 5 Blocks               |
| Crysta Cast Cost     | 20 (per level)         |
| Damage               | -                      |
| Knockback            | -                      |
| Projectile AoE       | -                      |
| Projectile Knockback | -                      |


# Animaniacs

{% embed url="<https://www.youtube.com/watch?v=tFyUVMEJ-mI>" %}

When cast, this spell will spawn a ball of absurd energy that will fly in the targeted direction. When it hits, all nearby animals will be randomly converted to another animal instantly

| Type                 | Value                  |
| -------------------- | ---------------------- |
| Cooldown             | 60 Seconds (per level) |
| Range                | -                      |
| Crysta Cast Cost     | 10 (per level)         |
| Damage               | -                      |
| Knockback            | -                      |
| Projectile AoE       | 5 Blocks (per level)   |
| Projectile Knockback | -                      |


# Tools


# Block Veil

A Block Veil (also call a Cover) is a magical tool that envelops a selected block in a thin film of magic that resonates with the energy of another block. This simple device will allow you to hide more mundane things within your base.

To apply a cover, simply hold it in your main hand while holding the block you wish to imitate in your off-hand. Assuming the block in the off-hand is valid (solid, breakable and a full occluding block) then the cover will weave itself over the existing block.

Breaking a covered block will return the original block without the cover. Covers are consumed on use and cannot be taken off other than breaking the original block.

### Cargo

The **Block Veil - Cargo** allows you to cover Cargo Connector Nodes only.

### Energy Net

The **Block Veil - Energy Net** allows you to cover Energy Net Connectors only.

### [Networks](https://github.com/Sefiraat/ScribbledNotes/blob/main/crystamae-historia/tools/broken-reference/README.md)

The **Block Veil - Networks** allows you to cover [Network Bridges](/networks/network-nodes/network-bridge) and [Network Monitors](/networks/network-nodes/network-monitor) by default and there is a Slimefun ItemSetting for the veil to allow players to cover every Networks block. This is disabled by default as this can make it difficult for admins/owners to triage potential problems with a players setup.


# Refracting Lens

![Refracting Lens](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FOKRBx1JSngsX92DsCU6g%2Fitem_refracting_lens.png?alt=media)

The Refracting Lens is used to 'see' the flow of Crysta in the world when it has been drawn out from within a block.

It's exact uses are as follows.

* Right Clicking on a [Liquefaction Basin](/crystamae-historia/spell-crafting/liquefaction) will display the total amount and types of Crysta contained within it
* Right Clicking on an [Experience Collector](/crystamae-historia/gadgets/experience-collector) will display the amount of EXP currently stored


# Ephemeral Tables

![Ephemeral Crafting Table](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FmEgvps9Df2E43cpexC9b%2Fitem_ephemeral_work_bench.png?alt=media) ![Ephemeral Work Bench](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2F4XqbQ6IJJq97tq4XgpRK%2Fitem_ephemeral_crafting_table.png?alt=media)

### Crafting Table

The Ephemeral Crafting Table allows access to a vanilla crafting table on right click from anywhere, a personal and portable crafting solution!

### Work Bench

The Ephemeral Work Bench is an upgraded version of the Crafting Table that allows for both vanilla and also enhanced Slimefun crafting, again as a portable solution.


# Spell Plates

### Basic Spell Plate

The Basic Spell Plate is the first iteration spell plate that allows for the storage of magical spells. Plates can not channel magic just on their own and must be mounted onto a Stave using the [Stave Configurator](/crystamae-historia/spell-crafting/stave-configurator).

Details about how to fill or recharge a Spell plate can be found [here](/crystamae-historia/spell-crafting/plate-charging).


# Connecting Compass

![Connecting Compass](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FPkEBkQ1rGpoNjsogXQAr%2Fitem_connecting_compass.png?alt=media)

The Connecting Compass has it's tipped dipped with a layer of Historical Crysta that allows it to always remember, and point to, a chosen direction at all times.

This effect only works within the same dimension.

### Use

| Method              | Action                                                                                           |
| ------------------- | ------------------------------------------------------------------------------------------------ |
| Right Click         | The compass will fire off a line of particles into the direction of the compass' stored location |
| Shift + Right Clikc | The compass will register the player's current location as it's new stored location.             |
|                     |                                                                                                  |


# Displacer

![Simple and Arcane Displacers](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FrvUBF5BxNQfeJSLkU3N9%2Fitem_displacers.png?alt=media)

The displacer uses a combination of Animal Crysta in tandem with Alchemical Crysta to reform the bonds between molecules and pass the unbound objects into another dimension, at the same time drawing connected Crysta from another dimension. With each process, a loss is incurred meaning the displacers only have a limited number of uses.

Can be 'upgraded' to a block version called the [Philosophers Spray](/crystamae-historia/gadgets/philosophers-spray) that can be triggered via redstone but loses interaction with entities.

### Tiers

| Tier   | Uses |
| ------ | ---- |
| Simple | 50   |
| Arcane | 500  |

### Possible Displacements

| Displaced From           | Displaced To              |
| ------------------------ | ------------------------- |
| Ice                      | Water                     |
| Packed Ice               | Ice                       |
| Blue Ice                 | Packed Ice                |
| Campfire                 | Soul Campfire             |
| Soul Campfire            | Campfire                  |
| Torch                    | Soul Torch                |
| Soul Torch               | Torch                     |
| Lantern                  | Soul Lantern              |
| Soul Lantern             | Lantern                   |
| Sand                     | Red Sand                  |
| Red Sand                 | Soul Sand                 |
| Soul Sand                | Sand                      |
| Concrete                 | Cycle Colours             |
| Concrete Powder          | Cycle Colours             |
| Wool                     | Cycle Colours             |
| Terracotta               | Cycle Colours             |
| Stained Glass            | Cycle Colours             |
| Stained Glass Pane       | Cycle Colours             |
| Carpet                   | Cycle Colours             |
| Warped Fungus            | Crimson Fungus            |
| Crimson Fungus           | Warped Fungus             |
| Warped Stem              | Crimson Stem              |
| Crimson Stem             | Warped Stem               |
| Warped Hyphae            | Crimson Hyphae            |
| Crimson Hyphae           | Warped Hyphae             |
| Saplings                 | Cycle Sapling Variants    |
| Vine                     | Glow Lichen               |
| Glow Lichen              | Vine                      |
| Tube Coral (All types)   | Brain Coral               |
| Brain Coral (All types)  | Bubble Coral              |
| Bubble Coral (All types) | Fire Coral                |
| Fire Coral (All types)   | Horn Coral                |
| Horn Coral (All types)   | Tube Coral                |
| Dirt                     | Coarse Dirt (Conditional) |
| Dirt                     | Rooted Dirt (Conditional) |
| Squid                    | Glow Squid                |
| Glow Squid               | Squid                     |
| Zombie                   | Drowned                   |
| Drowned                  | Husk                      |
| Husk                     | Zombie                    |
| Skeleton                 | Stray                     |
| Stray                    | Skeleton                  |
| Spider                   | Cave Spider               |
| Cave Spider              | Spider                    |
| Sheep                    | Cow                       |
| Cow                      | Sheep                     |
| Cat                      | Ocelot                    |
| Ocelot                   | Cat                       |
| Farmland                 | Waters the land           |
| Item Frame               | Invisible Item Frame      |
| Invisible Item Frame     | Item Frame                |
| Zombie Villager          | Cures the Zombie          |


# Luminescence Scoops

![Luminescence Scoops](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2F6JuEnQHRkXWF0aDQiYQU%2Fitem_scoops.png?alt=media)

The Luminescence Scoops draw power from nearby Celestial Crysta to form an incorporeal floating light source at any desired point. If used on an pre-placed source, it will return that source back into the scoop.

The scoops have a set number of uses but can be refilled by picking up previously placed sources.

### Tiers

| Tier         | Uses |
| ------------ | ---- |
| Luminescence | 25   |
| Brilliance   | 75   |
| Lustre       | 250  |

### Uses

| Method              | Action                                                                                                   |
| ------------------- | -------------------------------------------------------------------------------------------------------- |
| Right Click         | The scoop will place a light source against the targeted block                                           |
| Shift + Right Click | The scoop will remove the light source in front of the player and return it's crysta back into the scoop |


# Recalling Lattice

![Recalling Lattice](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FFe1isjzJDvTPmwZ1E13h%2Fitem_recall_lattice.png?alt=media)

The Recalling Lattice uses the latent Crysta left behind in magical ingots to form a link to live Crysta at a specific point in space. When called upon, the lattice will return the holder back to that point in an instant.

The destination must be a place of known power or a place that has a strong Crysta flow surrounding it. The only known object to work, currently, is the [Diverging Waystone](/crystamae-historia/gadgets/diverging-waystone)


# Gadgets


# Lamps

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FKW97z9e2mxey10sXPYsx%2Fch-mob-lamps.png?alt=media&amp;token=d90a1cf4-fa98-42fd-a492-76c27446a546" alt=""><figcaption><p>Abstraction, Dispersion, and Exodus Lamps</p></figcaption></figure>

Crystamae Lamps use Alchemical, Philosophical, and Human Crysta to generate magical light that deters nearby mobs and pushes them away.

<table><thead><tr><th>Tier</th><th data-type="number">Range</th><th data-type="number">Push speed (m/s)</th></tr></thead><tbody><tr><td>Abstraction</td><td>5</td><td>3</td></tr><tr><td>Dispersion</td><td>7</td><td>5</td></tr><tr><td>Exodus</td><td>10</td><td>10</td></tr></tbody></table>


# Vacuums

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2Fn5GSi1l5m2DFhEzBGBDx%2Fch-vacuums.png?alt=media&amp;token=003c3e25-40cc-40c9-94ec-7376f7affa9f" alt=""><figcaption><p>Inversion, Antipodal, and Counterpole Vacuums</p></figcaption></figure>

Unlike Lamps, Vacuums use Historical, Void, and Philosophical Crysta and thus can push any entity away. The downside is that they can only push in a single direction.

<table><thead><tr><th>Tier</th><th data-type="number">Distance</th><th data-hidden></th></tr></thead><tbody><tr><td>Inversion</td><td>5</td><td></td></tr><tr><td>Antipodal</td><td>10</td><td></td></tr><tr><td>Counterpole</td><td>15</td><td></td></tr></tbody></table>

All Vacuums push at 1 m/s


# Mob-spawning Dirt

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FrW0r5ghL3OvfbuAo1LPz%2Fch-mob-dirt.png?alt=media&amp;token=c06c4854-16cc-4e34-8214-31ba576364c4" alt=""><figcaption><p>Cursed Earth, Dreadful Dirt, and Soulfilled Soil</p></figcaption></figure>

The dark magic emanating from Cursed Earth and Dreadful Dirt causes hostile mobs to appear on top.

Soulfilled Soil purifies its dark magic and now can spawn friendly mobs.

<table><thead><tr><th width="185">Tier</th><th width="189" data-type="number">Maximum light level</th><th width="116" data-type="number">Tick rate</th><th>Can spawn</th></tr></thead><tbody><tr><td>Cursed Earth</td><td>7</td><td>20</td><td>Zombie, Skeleton, Creeper, Enderman, Cave Spider, Silverfish</td></tr><tr><td>Dreadful Dirt</td><td>15</td><td>10</td><td>Zombie Village, Husk, Stray, Wither Skeleton, Blaze</td></tr><tr><td>Soulfilled Soil</td><td>15</td><td>10</td><td>Cow, Mooshroom, Chicken, Pig, Sheep, Goat, Axolotl, Dolphin, Turtle, Cat, Wolf, Llama, Horse</td></tr></tbody></table>


# Damage Plates

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FR6SMgHp3sE0yToIBqXAs%2Fch-mob-plates.png?alt=media&amp;token=f3b6b860-fd0b-4abd-aa47-98674f148835" alt=""><figcaption><p>Searing, Doomed, Eviscerating, Shredding, and Trap Plates</p></figcaption></figure>

Coating a stone pressure plate in Alchemical, Void, and Mechanical Crysta causes it to heat up and damage all mobs on top of it every tick. Replacing Void Crysta with Celestial Crysta gives a Trap plate, which instead applies the potion effect it was assigned.

| Tier         | Damage | Player Drops |
| ------------ | ------ | ------------ |
| Searing      | 1      | No           |
| Doomed       | 1      | Yes          |
| Eviscerating | 2      | Yes          |
| Shredding    | 3      | Yes          |
| Trap         | -      | No           |


# Experience Collectors

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FlhjeMtnHaTd4tNiLhEcz%2Fch-exp-collectors.png?alt=media&amp;token=c4da710c-4594-42d2-99a3-8da9a22a0200" alt=""><figcaption><p>Basic, Infused, and Arcane Experience Collectors</p></figcaption></figure>

Infused with Mechanical, Human, and Animal Crysta, These Experience Collectors have become even more powerful than before.

<table><thead><tr><th>Tier</th><th data-type="number">Range</th><th>Capacity (XP)</th></tr></thead><tbody><tr><td>Basic</td><td>4</td><td>2,500</td></tr><tr><td>Infused</td><td>8</td><td>10,000</td></tr><tr><td>Arcane</td><td>8</td><td>999,999</td></tr></tbody></table>


# Ender Inhibitors

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2F0lI2rgMUq1OQqdeqKOgr%2Fch-ender-inhibitors.png?alt=media&amp;token=f9743bf7-ea00-48bc-8fcd-e37b5aa04b05" alt=""><figcaption><p>Basic and Advanced Ender Inhibitors</p></figcaption></figure>

By using the Enderman's own resonance against it, the Ender Inhibitors prevent them from teleporting away. Once the Enderman leaves the range of the Inhibitor, its effects wear off after 2 seconds.

| Tier     | Range |
| -------- | ----- |
| Basic    | 4     |
| Advanced | 8     |


# Verache Candles

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2F5cNIXZ5GcnBuRbmZvrte%2Fch-mob-candles.png?alt=media&amp;token=1bb60b6d-7846-4a9a-b650-0dc2b99da437" alt=""><figcaption><p>Dim, Bright, Scintillating, and Coruscating Verache Candles</p></figcaption></figure>

The light that this magical gadget gives off cleanses the surrounding area and prevents any mobs from spawning. The candle will burn out after a while.

| Tier          | Range | Duration (Real-time) |
| ------------- | ----- | -------------------- |
| Dim           | 16    | 2 hours              |
| Bright        | 32    | 24 hours             |
| Scintillating | 64    | 48 hours             |
| Coruscating   | 64    | 2 weeks              |


# Mysterious Items

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2F5qyDpq5Wfwg1qeA9rssr%2Fch-mysterious-items.png?alt=media&amp;token=18812e4f-16c9-45d4-95a8-841a53587265" alt=""><figcaption><p>Mysterious Potted Plant, Plant, Glass, Wool, Terracotta, Glazed Terracotta, and Concrete</p></figcaption></figure>

These mysterious items aren't quite sure what they are trying to be, and will randomly change between their alternate forms every 15 ticks.

| Type              | Oscillates between              |
| ----------------- | ------------------------------- |
| Potted Plant      | All types of potted plant       |
| Plant             | All small flowers               |
| Glass             | All colors of glass             |
| Wool              | All colors of wool              |
| Terracotta        | All colors of terracotta        |
| Glazed Terracotta | All colors of glazed terracotta |
| Concrete          | All colors of concrete          |


# Greenhouse Glass

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FXpKh5rHPlw77BLCv0NjF%2Fch-greenhouse-glass.png?alt=media&amp;token=45aae6c6-cd7f-4781-a344-fa637aecface" alt=""><figcaption><p>Regular, Focused, and Magnifying Greenhouse Glass</p></figcaption></figure>

Greenhouse Glasses boost the growth of crops straight beneath them. The crops must be unobstructed, and within 30 blocks away.

| Tier       | Growth Rate             |
| ---------- | ----------------------- |
| Regular    | +1 stage every 5 ticks  |
| Focused    | +1 stage every 10 ticks |
| Magnifying | +1 stage every 20 ticks |


# Trophy Display

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FxAFoPPMEx0zWAYF5wbcs%2Fch-trophy-display.png?alt=media&amp;token=5714ebdd-0d65-49df-85bf-c02617a1ca22" alt=""><figcaption><p>Trophy Display</p></figcaption></figure>

Show off your trophies to the world by placing it on a Trophy Display!


# Exaltation Stand

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2F7kh9hQWO1i8my7HWiqo5%2Fch-exaltation-stand.png?alt=media&amp;token=ceb526ba-e9ae-4a2e-bf6f-fe3d11d791cd" alt=""><figcaption><p>Exaltation Stand</p></figcaption></figure>

Place Exalted items onto this stand to activate their effects on the world.

See [Exalted Items](/crystamae-historia/exalted-items) for the effects of each item.


# Diverging Waystone

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FUuMHLCOdj9iiqF7nNpax%2Fch-waystone.png?alt=media&amp;token=114f11a9-c562-4a7c-8ab5-072ffb63b41a" alt=""><figcaption><p>Diverging Waystone</p></figcaption></figure>

Can be used as a marker to recall back to.

This block oscillates between various types of walls


# Angel Block

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FEdnkTyv6UjbpYOlx3jem%2Fch-angel-block.png?alt=media&amp;token=dd3c62f2-9b58-49c3-bfb6-488febfd4816" alt=""><figcaption><p>Angel Block</p></figcaption></figure>

This magical block of glass can be placed directly in the air. RIght-click anywhere to place it down.


# Philosopher's Spray

![Philosophers Spray](https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FfmZnjn2QSxzCmh7QeceJ%2Fdemo_philosophers_spray.gif?alt=media)

The Philosopher's Spray is an 'upgrade' to the hand-held [Displacer](/crystamae-historia/tools/displacer).

When given a Redstone signal, the block placed above will be displaced into another dimension while returning with it's common displacement variant.

For the list of possible variations, see the [Displacement Table](/crystamae-historia/tools/displacer#possible-displacements)

{% hint style="info" %}
Only block changes work with the Philosopher Spray, not entities.
{% endhint %}


# Glass of Milk

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FSyHVBCRvG1smoKVVZaep%2Fch-glass-of-milk.png?alt=media&amp;token=11c6407c-e5f0-45fe-be52-fe273df1036a" alt=""><figcaption><p>Glass of Milk</p></figcaption></figure>

Once placed, right-clicking this block will clear all active effects.

{% hint style="info" %}
This block will not drop anything when broken!
{% endhint %}


# Voids

<figure><img src="https://2343825542-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO0k8J7KDC5EdW6hPoarg%2Fuploads%2FQNaKc7sDAS3BeLKEFwS3%2Fch-voids.png?alt=media&amp;token=6d78450a-e87d-4f39-9f19-38949538e920" alt=""><figcaption><p>Fragmented and Shattered Void</p></figcaption></figure>

The combination of Void, Mechanical, and Celestial Crysta rips a hole in the universe and sucks nearby items in. Luckily, the hole is kind enough to let us with withdraw its items via cargo or [Networks](/networks/basics)

| Tier       | Range |
| ---------- | ----- |
| Fragmented | 5     |
| Shattered  | 7     |


# Artistic Items


# Exalted Items


# Uniques


# Overview

Netheopoiesis was our entry to the Slimefun Addon Jam 2022. Created by both myself and J3fftw

This addon has three main aims:

* To bring life to the Nether, as per the Addon Jam's theme.
* To create the potential for players to be able to play both Vanilla Minecraft and Slimefun solely in the nether, should they choose to
* To make the nether a place suitable (and safe!) place to call home


# Purification

The primary mechanic of this addon is the [Purification system](/netheopoiesis/purification). When you place/grow certain items from this addon in the nether, they will begin to lift the veil of darkness over the Nether in the surrounding area. This is the ' Purification Value'. Not only will the value increase but the blocks will change. These blocks become progressively more lush as you progress.

As a chunk's purification value increases, you will be rewarded with things that are not normally possible in the Nether:

* [Being able to sleep in a bed!](/netheopoiesis/purification/sleeping-in-the-nether)
* [Being able to place water and grow new crops.](/netheopoiesis/purification/water-in-the-nether)
* [Nether Mob spawns will slowly be replaced with overworld mobs, respecting the Nether's day/light cycle.](/netheopoiesis/purification/mob-swapping)
* [Other Spawns will appear as the purification level gets higher including fish, random passive mobs and even wandering traders!](/netheopoiesis/purification/mob-spawning)
* [Specific mobs will become friendly while in purified ground](/netheopoiesis/purification/friendly-mobs)
* [Bartering reaps greater rewards the higher the purification value](/netheopoiesis/purification/a-better-barter)
* [Travel to the end using the Ender Cake](/netheopoiesis/purification/to-the-end)
* [Passive healing while in a purified region, increasing with the level of purification](/netheopoiesis/purification/purifying-aura)
* In the latter stages, you are able to go beyond just purification being able to:
  * Create overworld biomes in the Nether
  * Convert massive lava lakes into water

And more...

Purification begins by finding a Purification Seed. This seed will kick-start your journey in the nether as, when placed, it will slowly begin to purify the surrounding blocks from Netherrack into Basic Purified Netherrack. Overtime you will learn how to purify the Netherrack further into more rich soil types, each with an increasing effect on the nearby purification value, leading us neatly into our second main mechanic...


# Growing and Breeding Plants

The secondary mechanic is a vast plant growing/breeding system. Starting with 2 purification seeds next to one another (with an air block between them) you can begin to breed cloned seeds and mutate new variants. These new variants each do something unique from dropping materials, being harvestable for additional items, spawning mobs, pulsing beacon/potion effects, growing trees and more.

As a bonus each seed will also add to the nearby purification value, with more complex-bred seeds providing more.

An in-depth breeding dictionary is available to keep track of discovered breeds and more detailed information about a seed not initially available in the regular portion of the guide. Breeding requirements are hidden until the first time you discover one, so watch out for in-game feedback, for example black particles mean the plants cannot breed, so you best stop trying!

With a whopping 75+ seeds currently available you'll have to do a lot of experimentation!

{% hint style="info" %}
*Breeding a purifying seed with another of the same type is a good way to discover new seeds each time you find a new one*
{% endhint %}


# Purification


# Sleeping in the Nether

Ever placed a bed in the Nether only to be welcomed by a summary explosion directly in your face? Well! No longer! With a high enough purification level in the area will allow you to both place and use a bed including setting your respawn point.

## Required Purification Level

250


# Water in the Nether

You heard me right, you can now place water from bucket in the Nether, assuming you have a high enough purification level of course!

As you progress, you'll get even more tools for placing/converting water in larger areas.

## Required Purification Level

500


# Friendly Mobs

As you purify the Nether, some of the normally hostile mobs in the Nether will stop being hostile and will leave you be. If you're being chased, scarper back into a purified location to remind them that you're here to help!

## Required Purification Level

| Mob    | Purification Level |
| ------ | ------------------ |
| Piglin | 750                |
| Hoglin | 900                |


# A Better-Barter

Not only do Piglins get more passive as you increase the purification level in the area, you will also get better bartering deals from the as you trade.

Each time an item is dropped when bartering, you have a chance to receive double the items based on the formula below

## Required Purification Level

5 \* (Purification Value / 750) %

| Example Purification Level | Double Chance |
| -------------------------- | ------------- |
| 1000                       | 6.66%         |
| 2000                       | 13.33%        |
| 5000                       | 33.33%        |


# Mob Swapping

As you purify the Nether, you'll slowly attract new forms of fauna into the world. When a normal Nether mob tried to spawn in a location with a high enough purification level, the spawn will fail and be replaced with one from the Overworld.

These spawns respect the Nether's day/light cycle, meaning you will will get Overworld hostile mobs during the night and passive mobs during the day.

## Required Purification Level

| Mob              | Purification Level |
| ---------------- | ------------------ |
| Magma Cube       | 500                |
| Blaze            | 1,000              |
| Zombified Piglin | 1,000              |
| Hoglin           | 1,500              |
| Piglin Brute     | 2,000              |
| Ghast            | 2,000              |
| Wither Skeleton  | 2,000              |


# Mob Spawning

As you purify the Nether, you'll slowly attract new forms of fauna into the world. These mods will spawn randomly around the player while in a location with a high enough purification level. These spawns are independent from [Mob Swapping](/netheopoiesis/purification/mob-swapping)

## Required Purification Level

| Mob              | Purification Level |
| ---------------- | ------------------ |
| Squid            | 600                |
| Salmon           | 600                |
| Cod              | 600                |
| Pufferfish       | 700                |
| Tropical Fish    | 1,000              |
| Axolotl          | 1,000              |
| Wandering Trader | 1,500              |


# Purifying Aura

As the purification level in an area increases, you will notice the beneficial effects as you play.

## Required Purification Level

| Effect                | Purification Level |
| --------------------- | ------------------ |
| Regen 1               | 500                |
| Regen 2               | 1,500              |
| Regen 3               | 2,500              |
| Purifying Particles 1 | 1,000              |
| Purifying Particles 2 | 2,000              |
| Purifying Particles 3 | 3,000              |


# To the End!

There is an item in this addon called the Ender Cake. Assuming you have the materials, you can craft this item at any point during your play, but it will only work when placed in a location with a high enough purification value.

When right clicked, this cake will, somehow, teleport you to the End, placing you on an obsidian platform where you appear.

{% hint style="info" %}
If your main base is in the nether, be sure to [set your respawn point](/netheopoiesis/purification/sleeping-in-the-nether)!
{% endhint %}

## Required Purification Level

1,500


# Plants


# Addon Berry Plant

![Fully grown Addon-berry Seed Plant](https://mc-heads.net/head/4503e94702fc5990eb484fe281cc780ab0f798078532bedde5e7ff6b924002f5) ![Addon-berry Seed Seed](https://mc-heads.net/head/660e8f971fcc83cf57a3e15b458317119e9f623d441bbf197e68125c80a23f30)

### Harvesting Tool Output

When harvested, this plant will drop: Addon Berry

### Valid Placements

This plant can be placed on:

* Jungle Crux
* Snowy Crux
* Swampy Crux
* Beach Crux
* Nether Grass
* Desert Crux
* Stoney Crux
* Nether Dirt

### Growth Rate

Every Slimefun Tick, this plant has a 20% chance to grow a stage

### Growth Stages

![Stage 1](https://mc-heads.net/head/f82a7f0b5a7577fcd2860d0cb74f7375083fbb2246ad3427734cd33f43021bb5) ![Stage 2](https://mc-heads.net/head/c367f99afa08136ef4416b6f956f3c321edea33a7d3c811e11c1a92f34d3107f) ![Stage 3](https://mc-heads.net/head/af1cf346c5d40750a51f7abe10be0f178bde727d06d4febffe0ef24070b51762) ![Stage 4](https://mc-heads.net/head/fd97bd5265375cc3aac8dd917eb730ba046ef4f42c04b9b8d03f0913151ce767)

### Purification Value

When placed in the Nether, this plant will add 10 to the nearby purification value.


# Bartered Plant

![Fully grown Bartered Seed Plant](https://mc-heads.net/head/3320662dec3f6a7bd6d38211c894a46c98a12571c6eb1f9184a78267bb3653a1) ![Bartered Seed Seed](https://mc-heads.net/head/22be7169884ad820acaed7a717679cd0d91dcd3d6c1db81e6ac28a2bcd3534a0)

### Spawns Mob

Piglin

### Valid Placements

This plant can be placed on:

* Jungle Crux
* Snowy Crux
* Stoney Crux
* Desert Crux
* Nether Grass
* Beach Crux
* Swampy Crux
* Voracious Dirt
* Nether Dirt

### Growth Rate

Every Slimefun Tick, this plant has a 6% chance to grow a stage

### Growth Stages

![Stage 1](https://mc-heads.net/head/6cddf6534ae4dc109bd6c1934ae14ac12123df9049dc1b50daab1c1fc2bd2078) ![Stage 2](https://mc-heads.net/head/832a009a82046fc72a9ec0e403874b20f428f6f5270b917c2e53659306c41a22) ![Stage 3](https://mc-heads.net/head/dcfb0855cf129fbd0c9bcaca7dc95659e67dcc7b8ba9e0f7eecbc683e411026d) ![Stage 4](https://mc-heads.net/head/dcfb0855cf129fbd0c9bcaca7dc95659e67dcc7b8ba9e0f7eecbc683e411026d)

### Purification Value

When placed in the Nether, this plant will add 8 to the nearby purification value.


# Beach Plant

![Fully grown Beach Seed Plant](https://mc-heads.net/head/fa95153fc73058dabee2181a3b2c10774428e5dfee6e82b324e84ea06ea8d272) ![Beach Seed Seed](https://mc-heads.net/head/81170da7341f323f8e4a3d0f8ca379f9af31511f346699f4bf0d09db95f63c6f)

### Purification

Purifies nearby blocks into: Beach Crux and changes the Biome to: BEACH

### Valid Placements

This plant can be placed on:

* Beach Crux
* Nether Grass

### Growth Rate

Every Slimefun Tick, this plant has a 10% chance to grow a stage

### Growth Stages

![Stage 1](https://mc-heads.net/head/73c87ede1d3fc20f6764762ba2fb274066b11c4390599c441ef7902ca5a59e40) ![Stage 2](https://mc-heads.net/head/ca3e93bcac9c660f3bb647b0daa33ccd3695c6f20940ba7b30c730a9cbae9f2) ![Stage 3](https://mc-heads.net/head/46d229e0364533da2f685e554d2d352cb58d43daf21d63d919cc954a5f0a0f0) ![Stage 4](https://mc-heads.net/head/7be60590c4784ede4148ffb058ad3948e050264931e341397f4870a0c8f850a4)

### Purification Value

When placed in the Nether, this plant will add 16 to the nearby purification value.


# Best Friend Plant

![Fully grown Best Friend Seed Plant](https://mc-heads.net/head/3320662dec3f6a7bd6d38211c894a46c98a12571c6eb1f9184a78267bb3653a1) ![Best Friend Seed Seed](https://mc-heads.net/head/22be7169884ad820acaed7a717679cd0d91dcd3d6c1db81e6ac28a2bcd3534a0)

### Spawns Mob

Wolf

### Valid Placements

This plant can be placed on:

* Jungle Crux
* Snowy Crux
* Swampy Crux
* Beach Crux
* Nether Grass
* Desert Crux
* Stoney Crux
* Nether Dirt

### Growth Rate

Every Slimefun Tick, this plant has a 10% chance to grow a stage

### Growth Stages

![Stage 1](https://mc-heads.net/head/6cddf6534ae4dc109bd6c1934ae14ac12123df9049dc1b50daab1c1fc2bd2078) ![Stage 2](https://mc-heads.net/head/832a009a82046fc72a9ec0e403874b20f428f6f5270b917c2e53659306c41a22) ![Stage 3](https://mc-heads.net/head/dcfb0855cf129fbd0c9bcaca7dc95659e67dcc7b8ba9e0f7eecbc683e411026d) ![Stage 4](https://mc-heads.net/head/dcfb0855cf129fbd0c9bcaca7dc95659e67dcc7b8ba9e0f7eecbc683e411026d)

### Purification Value

When placed in the Nether, this plant will add 16 to the nearby purification value.


# Black and White Plant

![Fully grown Black And White Seed Plant](https://mc-heads.net/head/111adf6dba9232d2165e92ed2425cd72992064dbae7d9c1a427ba69d9c22e840) ![Black And White Seed Seed](https://mc-heads.net/head/9fd6f27013701cd46bf32066ef2ecf90f1099be89f2e0bd9cc145479970c24b6)

### Spawns Mob

Panda

### Valid Placements

This plant can be placed on:

* Jungle Crux

### Growth Rate

Every Slimefun Tick, this plant has a 3% chance to grow a stage

### Growth Stages

![Stage 1](https://mc-heads.net/head/61ed6c9fd7bd3557e827e57e782a6b184d1843925d88a528435ca1f6084d110) ![Stage 2](https://mc-heads.net/head/a81b9551d20f7bbe058387d3b7c2ca699ae7fa1261cdea869c74553afa38f755) ![Stage 3](https://mc-heads.net/head/8fcf42d8362c25622f1148fb5ca57d16110e72c8f74f878d61fab06d79e5bf8a) ![Stage 4](https://mc-heads.net/head/f3dc69ecd56883902ebdda24371edac0fb15aee752425a3bc743b4ad85caf4f)

### Purification Value

When placed in the Nether, this plant will add 25 to the nearby purification value.


# Blob Plant

![Fully grown Blob Seed Plant](https://mc-heads.net/head/3f338ebad1e7888a903ce5ab3a9822807c08d13ee63ab4591a702f70ceb98d47) ![Blob Seed Seed](https://mc-heads.net/head/81170da7341f323f8e4a3d0f8ca379f9af31511f346699f4bf0d09db95f63c6f)

### On Tick

### Valid Placements

This plant can be placed on:

* Swampy Crux

### Growth Rate

Every Slimefun Tick, this plant has a 8% chance to grow a stage

### Growth Stages

![Stage 1](https://mc-heads.net/head/3de68c31890daf37bd7fcb91fe84cd55d151298b2a624291fd3b606135913780) ![Stage 2](https://mc-heads.net/head/4cfa7c6146fb68405e707dbd316b4d3dfb67f82d3c6fb81cec3ff5fbe96e905e) ![Stage 3](https://mc-heads.net/head/2abfd7bafd90c554e874f8f8e54d20da3c358191bfda20ca091879c74975eb79) ![Stage 4](https://mc-heads.net/head/7bd5f0f66ea609d937684de6a845d04b902978f98191534fd1f3ba9f1b71b3d8)

### Purification Value

When placed in the Nether, this plant will add 12 to the nearby purification value.


# Busy Plant

![Fully grown Busy Seed Plant](https://mc-heads.net/head/4503e94702fc5990eb484fe281cc780ab0f798078532bedde5e7ff6b924002f5) ![Busy Seed Seed](https://mc-heads.net/head/660e8f971fcc83cf57a3e15b458317119e9f623d441bbf197e68125c80a23f30)

### Harvesting Tool Output

When harvested, this plant will drop: Cookie

### Valid Placements

This plant can be placed on:

* Jungle Crux
* Snowy Crux
* Stoney Crux
* Desert Crux
* Nether Grass
* Beach Crux
* Swampy Crux
* Voracious Dirt
* Nether Dirt

### Growth Rate

Every Slimefun Tick, this plant has a 6% chance to grow a stage

### Growth Stages

![Stage 1](https://mc-heads.net/head/f82a7f0b5a7577fcd2860d0cb74f7375083fbb2246ad3427734cd33f43021bb5) ![Stage 2](https://mc-heads.net/head/c367f99afa08136ef4416b6f956f3c321edea33a7d3c811e11c1a92f34d3107f) ![Stage 3](https://mc-heads.net/head/af1cf346c5d40750a51f7abe10be0f178bde727d06d4febffe0ef24070b51762) ![Stage 4](https://mc-heads.net/head/fd97bd5265375cc3aac8dd917eb730ba046ef4f42c04b9b8d03f0913151ce767)

### Purification Value

When placed in the Nether, this plant will add 9 to the nearby purification value.


# Buzzing Plant

![Fully grown Buzzing Seed Plant](https://mc-heads.net/head/fa95153fc73058dabee2181a3b2c10774428e5dfee6e82b324e84ea06ea8d272) ![Buzzing Seed Seed](https://mc-heads.net/head/81170da7341f323f8e4a3d0f8ca379f9af31511f346699f4bf0d09db95f63c6f)

### Harvesting Tool Output

When harvested, this plant will drop: Honeycomb

### Valid Placements

This plant can be placed on:

* Jungle Crux
* Snowy Crux
* Swampy Crux
* Beach Crux
* Nether Grass
* Desert Crux
* Stoney Crux
* Nether Dirt

### Growth Rate

Every Slimefun Tick, this plant has a 20% chance to grow a stage

### Growth Stages

![Stage 1](https://mc-heads.net/head/73c87ede1d3fc20f6764762ba2fb274066b11c4390599c441ef7902ca5a59e40) ![Stage 2](https://mc-heads.net/head/ca3e93bcac9c660f3bb647b0daa33ccd3695c6f20940ba7b30c730a9cbae9f2) ![Stage 3](https://mc-heads.net/head/46d229e0364533da2f685e554d2d352cb58d43daf21d63d919cc954a5f0a0f0) ![Stage 4](https://mc-heads.net/head/7be60590c4784ede4148ffb058ad3948e050264931e341397f4870a0c8f850a4)

### Purification Value

When placed in the Nether, this plant will add 10 to the nearby purification value.


# Chilly Plant

![Fully grown Chilly Seed Plant](https://mc-heads.net/head/ecb30b3df481c831968732d961bdd61c66ee97b348a8a185575782077733e7ae) ![Chilly Seed Seed](https://mc-heads.net/head/981f7002b063a4b70360efa779eb58b0b3c9c8d59d57bc33f772eaf748e60a79)

### Spawns Mob

Fox

### Valid Placements

This plant can be placed on:

* Snowy Crux

### Growth Rate

Every Slimefun Tick, this plant has a 8% chance to grow a stage

### Growth Stages

![Stage 1](https://mc-heads.net/head/9b3cd14cfe6f95f3a2ce1990aa24506c469e64a0234fec2c2035c9e9c7d90f8f) ![Stage 2](https://mc-heads.net/head/91ef5b87dfbc52aeac4116a6fcf21326bd34630b1c83010252686ce3f02958f5) ![Stage 3](https://mc-heads.net/head/aaf7932cc17f5df87b4b52dcd31d28b64e76fa367cef49ee95f5639299fed0a0) ![Stage 4](https://mc-heads.net/head/efadb4a8a6d01812f4dd8cf051a25524e6fb58d2df325c002378b6644fc08de8)

### Purification Value

When placed in the Nether, this plant will add 12 to the nearby purification value.


# Cobbled Plant

![Fully grown Cobbled Seed Plant](https://mc-heads.net/head/93ee8ff4259fb10ea229399c0bc4b12e3c393d3dc94a0c4610a6bc2ec11940f9) ![Cobbled Seed Seed](https://mc-heads.net/head/981f7002b063a4b70360efa779eb58b0b3c9c8d59d57bc33f772eaf748e60a79)

### Drops Items

* Cobblestone

### Valid Placements

This plant can be placed on:

* Jungle Crux
* Nether Grass
* Nether Dirt
* Beach Crux
* Snowy Crux
* Purified Netherrack
* Desert Crux
* Stoney Crux
* Voracious Dirt
* Swampy Crux
* Basic Purified Netherrack

### Growth Rate

Every Slimefun Tick, this plant has a 9% chance to grow a stage

### Growth Stages

![Stage 1](https://mc-heads.net/head/dd0d11751f3d31e6518fc586e1824fb57f8ee17ea45c0bff123a81d77089be80) ![Stage 2](https://mc-heads.net/head/8bcdd04b32b650ba86b6677e40432272a658dc198fbf26d75d6e72aba9475a09) ![Stage 3](https://mc-heads.net/head/77430fece1a8c15ffa95fea4c3d61da7fbb7ff1006969183fa27f2c844eace16) ![Stage 4](https://mc-heads.net/head/6892e85b05a02e28d85cdec359547919d31fb71b9f70af89bb0ef0c710e9dddb)

### Purification Value

When placed in the Nether, this plant will add 1 to the nearby purification value.




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